Most Wanted Features!
#1
Posted 02 June 2015 - 06:41 PM
Just like the Event Suggestion sub-forums, I'll be checking up on this sub-forum here for the most wanted features from the community. The most talked about wants and wishes! (Please make new threads so I can see your suggestion's popularity!)
It's important for us to know what you are most looking forward to, or what you really wish you could have in MWO right now.
So let's keep this sub-forum active together and post your MWO Features wish-list here!
#2
Posted 02 June 2015 - 08:30 PM
Salvage and Economy!!!
Edited by Bigga Moonpye, 03 June 2015 - 10:33 AM.
#3
Posted 02 June 2015 - 11:37 PM
I've been playing a Mechwarrior game on PC since they first came out. Bought and played all of them and I'm still playing MW4 Vengeance. I really thought the series was dead and only recently discovered MWO. Never was a fan of games that are server based, but the desire to continue to battle in a Mech is strong.
I haven't been here long but I am somewhat dismayed by the fact that the only way to develop skills is to go directly into combat. That's a steep learning curve, and though I'm gleaning what I can spectating, and watching training videos, I wish there were a bot based training series to acquire skills on before facing the experience hungry veterans. I don't mind being the little fish for a while, but the difference in skill levels is making it so I don't last long, ergo I don't learn much.
Still I like the game and it's server response, graphics and playability are great. I sincerely hope to dominate the game before losing interest due to the sensation of being an easy kill to keep the veterans fed.
#4
Posted 03 June 2015 - 12:38 AM
We told you what was wrong with it during public testing, and yet you forged ahead and released an unfinished mess anyway. You can see the fall out of your decisions in the patch feedback section
#5
Posted 03 June 2015 - 12:40 AM
#6
Posted 03 June 2015 - 12:57 AM
- Specific achievements and better rewards to encourage role warfare
- More maps and revamp of existing ones (you're already on that one I know)
- More and better tutorials (training mode with bots if possible)
/edit: - Possibility to see your premades on the map
Edited by I C Wiener, 03 June 2015 - 01:07 AM.
#7
Posted 03 June 2015 - 12:59 AM
customizable hud colour/size, custom crosshair image
scrollable chat, toggle chat not hiding
target friendly mechs button
fixed heat cap
unlocked clan equipment and upgrades
rework ecm, targeting mechanics, relevant modules
remove big quirks, rebalance weapons
#8
Posted 03 June 2015 - 03:34 AM
I've been playing for two years now. Began a little before the end of the beta. Here is my take on this matter:
In two words: More Immersion.
In details:
I can live with the clunky UI and all that Mechlab stuff. In fact i think it is not a big deal at all.
But two factors that effect gameplay which you probably already work on:
Hit detection and invisible walls. - These are a significant factor in good competitve gameplay. I know you are aware of this but I still think you need more and more work on it. To polish up gameplay.
Significantly larger maps.- Already brought up. But yet this is another aspect that hinders this game to reach its full potential. It would alos enhance the purpose (roles) of different 'mechs.
Better damage models, collision. - I'd love to see parts genuinely damaged, lose a leg, fall over and stuff. See the internals sort of stuff. Holes in the 'mechs for example.
Destructible terrain. - Not just trees a whole bunch of things including buildings. (Also brought up many times and I know you work on at least some part of it).
Cockpit improvements. - We spend our time here. It is the point of the game. To be in these things. Crack the glass, make it look damaged with the pass of the game...get those monitors working. Currently we have only a holo display on our helmets. Battletech is old. It has it's monitors to display stuff. It is how it should look.
Size adjustments for the 'mechs. - Our cockpit is huge and they don't always correspond to other 'mechs sizes or to the surroundings (The buildings). It feels like I can jump out of my cockpit and land safely. the ground is too close also my pilot model seems a tad large. (May be just me though)
More game modes. - Now all the game modes are just death matches with only marginal differences. CW is a good opportunity to change that. And I also seen motifs from you to go this direction. Implement defending convoys, king of the hill, covert ops missions...The forums have plenty of wonderful ideas.
And finally never stop balancing. But quirks and patching while ignoring core problems won't do you any good. Try to identify the primary problems: Map size, hit detection, size, wepon convergence. Implemet more electronic warfare That thing is fun.
Thanks for your time and reading.
Best regards, keep up the good work.
#9
Posted 03 June 2015 - 03:40 AM
http://mwomercs.com/...ls-solaris-vii/
Mapmaking by community!
RESIZE OF MECHS !!!!!! So they fit the lore!
And before i forget:
FEEDBACK FROM PGI on suggestions!
Edited by Fireeagle, 03 June 2015 - 04:45 AM.
#10
Posted 03 June 2015 - 04:13 AM
Edited by White Bear 84, 03 June 2015 - 04:13 AM.
#11
Posted 03 June 2015 - 05:00 AM
#12
Posted 03 June 2015 - 05:17 AM
- PvE
- Solaris tournament/ranking system
- High definition texture pack
- CW Phase 3
- More Achievements
#13
Posted 03 June 2015 - 05:19 AM
#14
Posted 03 June 2015 - 05:19 AM
Hasn't Paul ever used Google or searched for a file on his computer ever??
#15
Posted 03 June 2015 - 05:26 AM
#16
Posted 03 June 2015 - 05:27 AM
To do this in between matches can take as long as 10 mins or more depending on the volume of 'Mechs owned. If the devs can make this part of the UI work to move around modules more seamlessly, THAT would be downright a Godsend!
COOL FEATURE: Highlight play of the match. THAT would be cool. Not sure what I mean? Then watch this snippet.
Edited by Karpundir, 03 June 2015 - 05:30 AM.
#17
Posted 03 June 2015 - 05:29 AM
#18
Posted 03 June 2015 - 05:32 AM
I bought a mid range gaming laptop only LAST YEAR, and it only supports 1366x768. Building a mech in the new mech lab using only column view is much, much harder than it was in UI2.0.
Additionally, if this game is going to steam release, can you imagine how many players will be turned off if they can't even see a functioning mechlab in their UI?
#19
Posted 03 June 2015 - 05:55 AM
- Pre-saved configurations in the mechlab
- Stock Mech / 3025 mode
- A better tutorial (heard there is work done on that end already)
- Physical effects (examples: water resistence while moving through it, steam when a laser hits water, mech knockdown through damage)
- Damage textures for buildings (they don't need to actually crumble, they just have to look different)
- A training mode! Just like the tutorial but with another player guiding you through the steps (a form of private match), No rewards, no stats, the weapons of the trainer are offline (so the mode can't be abused for anything else).
#20
Posted 03 June 2015 - 06:00 AM
Tina Benoit, on 02 June 2015 - 06:41 PM, said:
Just like the Event Suggestion sub-forums, I'll be checking up on this sub-forum here for the most wanted features from the community. The most talked about wants and wishes! (Please make new threads so I can see your suggestion's popularity!)
It's important for us to know what you are most looking forward to, or what you really wish you could have in MWO right now.
So let's keep this sub-forum active together and post your MWO Features wish-list here!
CHANGING PRIORITIES IN THE ATTACK MODE (CW)
New maps description
Edited by Volkodav, 03 June 2015 - 06:02 AM.
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users